
Can be set to offensive or defensive mode. The effects of this attack are unpredictable, but effective. Ranged weapons with this special move will not reset duration if the target is currently under the effect.īladeweave – The Warrior becomes one with their weapon, allowing it to guide their hand. Applies a “pierced armor” effect to the target which increases all incoming damage to the target by 10% for 3 seconds with the exception of direct damage special moves. (S)Hatchet, Long Sword, Bladed Staff, Stone War Sword, (M)Hammer Pick, War Axe, Disc Mace, (F)Kryss, Spear, Shortblade, (A)Composite Bow, (T)Soul GlaiveĪrmor Pierce – Increases the caster’s damage by 50% on a successful attack. This cap applies not only to the player but also to the player’s mount, if the mount is a one slot creature. PvP Only: Armor Ignore direct damage cap on melee weapons is 35, on ranged weapons is 30. Against a heavily armored opponent, this ability is a big win, but when used against a very lightly armored foe, it might be better to use a standard strike. The Armor Ignore shot does slightly less damage than normal (90% of normal damage). Weapons are listed (S) Swordsmanship (M) Macefighting (F) Fencing (A) archery (T) Throwing Special MovesĪrmor Ignore – This special move allows the skilled warrior to bypass all of their target’s armor resistance, for one shot only. The table below gives a brief description of all special moves, the weapons they can be found on and their basic mana cost. Using a special move within 3 seconds of the previous special move costs double mana, however if your special move is parried, there will be no mana cost. The cost can be further reduced by the wearing of items having the ‘lower mana cost’ property, however the cost is increased if the moves are repeated too swiftly. If the total is 300 or more, subtract 10 from the Mana Cost. If the total lies between 200 and 299, subtract 5 from the Mana Cost. Add up the skill points for Swords, Mace Fighting, Fencing, Archery, Parrying, Lumberjacking, Stealth, Poisoning, Bushido and Ninjitsu. The Mana Cost of each special move can be reduced if the warrior’s skills are high enough.

These icons can be dragged to hotbar slots or into macros. Double click this to open a book showing not only the special moves but also the character’s racial abilities.

The ‘character abilities’ icon appears in the paper doll above the character’s head on the left, a hand holding a sword. These icons can be dragged to the playscreen in the same way as spells can be dragged from a spell book. The opened book is pictured above, it shows 2 icons which change according to what weapon you have in your hand.

A purple book with a dagger on the spine, double click to open. The special moves book appears in the paper doll by your feet, on the right. Tactics requirement, where it applies, is 30 skill for primary moves and 60 skill for secondary moves. This is normally tactics, however there are a few exceptions. In most cases a complementary skill is required to perform these maneuvers. Only real skill points are taken into account for this, skill enhancing jewels or other items are not counted. The second special move requires that the warrior attain ‘Master’ level in their skill (90). The first (primary) special move can be executed by ‘Expert’ warriors, ie those with 70 skill. Each weapon type in the game has a unique combination of a primary and a secondary special move. Warriors have the ability to expend their Mana to perform intricate maneuvers with their weapons to devastating effect.
